Complete C# Unity 3D Game Development in Unity 6
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Introduction & Setup
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Obstacle DodgeSection Intro – Obstacle Dodge0sStart() & Update()0sIntroducing Variables0sUsing SerializeField0sC# Formatting0sUsing Input.GetAxis()0sTime.deltaTime0sIntroducing Cinemachine0sBasic Collisions0sUnderstanding Methods0sPracticing With Methods0sUsing OnCollisionEnter()0sUsing GetComponent()0sIncrementing a Score0sUsing Time.time0sIf Statements0sCaching A Reference0sUsing Tags0sRotate An Object0sFly At Player0sDestroy Object0sTrigger Projectile0sIntroducing Prefabs0sUnity Order of Execution0sLevel Layout0sAdd Hazards To Level0sWrap Up – Obstacle Dodge0s
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Rocket BoostSection Intro – Rocket Boost0sImporting Assets0sNamespaces & Classes0sUsing Input Actions0sUsing AddRelativeForce()0sRotation Input0sRotate The Rocket0sCinemachine Follow Camera0sRigidbody Tuning0sUnity Audio Introduction0sPlay AudioSource SFX0sSwitch Statements0sRespawn Using SceneManager0sLoad Next Scene0sUsing Invoke()0sCode Layout0sMultiple Audio Clips0sBool Variable For State0sIntro To Particles0sTrigger Booster Particles0sRefactor Our Methods0sRespond To Debug Keys0sAssets & Colliders0sCreate A Level Layout0sQuick Game Tuning0sSet Dressing Your Level0sIntro To Post Processing0sHow To Add Lights In Unity0sA Quick Note About Prefabbing0sOscillating Object Script0sQuit Application Script0sDesign Ideas0sHow To Build & Share Your Game0sWrap Up – Rocket Boost0s
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Galaxy StrikeSection Intro – Galaxy Strike0sUsing Terrain Tools0sAdditional Terrain Features0sTexturing Terrain0sMaster Timeline0sAnimation Curves0sAnimate Enemy Using Timeline0sInput Action Map0sPlayer Ship Movement0sMathf.Clamp() Ship Movement0sRoll Our Ship0sLerping Ship Rotation0sRotating Pitch0sParticle System Ship Laser0sLaser Fire Input0sC# Arrays & Foreach Loops0sCrosshair Rect Transform0sScreenToWorldPoint Target0sVector Arithmetic0sCollision & Triggers0sParticle Collision0sInstantiate at Runtime0sNested Prefabs & Prefab Variants0sEnemy Ship Variants0sTune & Tweak0sEnemy Hit Points0sPublic Methods C#0sScoreboard UI0sEnemy Waves Using Control Tracks0sTimeline Audio0sDisplaying Dialogue Using Signals0sPortrait Camera Render Texture0sPaint Trees on Terrain0sRendering, Lighting, & Shadows0sSkybox0sPost Processing0sLayers & Multiple Volume Profiles0sReload Level Using Coroutines0sMusic Singleton0sYour Vertical Slice0sWrap Up – Galaxy Strike0s
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Royal RunSection Intro – Royal Run0sProject Setup & Import Assets0sLevel Generation Using For Loops0sChunk Movement0sC# Lists0sPlayer Movement0sRestrain Player Using Clamp0sObstacles Using While Loops0sPhysics Materials0sObstacle Prefab Variants0sFence Chunk Hazard0sLane Detection0sLane Pickups0sPhysics Collision Setup0sDestroy Obstacles0sPlayer Hit Animation0sTrigger Animation Through Code0sInheritance0sModifying Physics0sCinemachine Camera Controller0sSpeed Up Particle System0sInspector Tooltips & Headers0sScore Manager0sDependency Injection0sTime Lose Condition0sProperties0sModulus Operator0sCheckpoint Increase Time0sBeautify Checkpoint Prefab0sLighting & Post Processing pt. 10sLighting & Post Processing pt. 20sCinemachine Composer0sFog Particle System0sCinemachine Screen Shake0sRock Collision FX0sMusic & Camera Noise0sTune, Tweak, & Balance0sWrap Up – Royal Run0s
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Sharp ShooterSection Intro – Sharp Shooter0sFirst Person Starter Asset0sNav Mesh Agent0sAgent Jump & Drop Height0sEquip a Gun0sRaycasting0sShoot Input0sEnemy Health0sMuzzle Flash0sWeapon Animation0sHit VFX0sRobot Animator & Animation0sIntro to Probuilder0sProBuilder Level Blockout0sProBuilder Tips & Tricks0sNew Scene Prep0sScriptable Objects0sShoot Cooldown0sMachine Gun0sWeapon Pickup0sSwitching Weapons0sSniper Rifle0sWeapon Zoom0sBase Pickup Using Inheritance0sRaycast Overloads0sAmmo0sAmmo Pickup0sWeapon Viewport0sGun Recoil Screenshake0sRobot Explosion VFX0sExplosion OnDrawGizmos()0sPhysics.OverlapSphere()0sDeath Camera Transition0sPlayer Shield UI0sEnemy Spawn Gate0sTurret0sProjectile0sTMP Font Asset Creator0sTernary Operator0sEvent System0sWin Condition0sPolish0sWrap Up – Sharp Shooter0s
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Updates And Important Messages
This course has been updated to Unity 6, but is still compatible with older versions of Unity.
This is the long-awaited sequel to the Complete Unity Developer – one of the most popular e-learning courses on the internet! Completely re-worked from scratch with brand-new projects and our latest teaching techniques. You will benefit from the fact we have already taught over 2 million students programming and game development, many shipping commercial games as a result.
Unity is an incredible 3D package used for making video games, architectural and medical imaging and more. The challenge is that it’s big and complicated to use, especially for complete beginners to coding and game development. We make learning to code easy and fun by leading you step-by-step through the process of creating exciting games.
Get plugged into our communities of amazing developers on Facebook (nearly 20k), in our own Teaching Assistant-curated Community, and our student Discord chat channel.
If you’re reading this you probably already have everything you need to get started. Unity is a free download. With regular access to an internet connection you’ll be able to engage in our thriving community. Even if you have no experience with coding, or with 3D packages, we will guide you through everything from first principles. Starting slow, then building on what you learn, you’ll soon have a very solid working knowledge of Unity.
You’ll build five fun games, each teaching you key skills in game development. From the basics like variables and collision detection to more advanced stuff like procedural generation and AI, you’ll master it all – while dodging obstacles and blasting aliens!
Create an ‘Obstacle Dodge‘ game. Learn player input, collisions, variables, and if statements. It’s the perfect way to get your feet wet in Unity.
Launch into “Rocket Boost“, a physics-based game. Mess around with forces, namespaces, and classes. Push that rocket—and your skills—even further!
Gear up for “Galaxy Strike“, an old-school rail shooter. Master Unity’s terrain and timeline tools while coding arrays, for-loops, and coroutines. Arcade fun with a modern twist!
Craft a procedural endless runner in ‘Royal Run‘. Build worlds that never stop, use lists, pickups, animations, post-processing, and more.
Get your eye in on “Sharp Shooter“, a first-person shooter. Tackle nav mesh agents, enemy AI, weapon switching, raycasting, and prototyping levels with ProBuilder. Because who doesn’t want to make an FPS?
Don’t take our word for it, please see the amazing reviews students have taken the time to write. We are proud to be transforming lives, and equipping 1000s of people with valuable new skills. We would love you to become one of them now.
The course is project-based, so you will not just be learning dry programming concepts, but applying them immediately to real indie games as you go. All the project files will be included, as well as additional references and resources – you’ll never get stuck. There are “talking heads”, powerful diagrams, quality screencasts and more.
For each demo game you build you will follow this process…
Be challenged to build the entire game yourself.
Be shown step-by step how to build it.
Be challenged to apply, and re-apply your knowledge regularly.
Prefer to focus on 2D? Check-out our Complete Unity Developer 2D course. Want something a little more advanced? Check-out our epic Unity RPG course. Want to get certified, get a job, or learn environment art – we’ve got you covered. The green leaf logo is your sign of quality.
You will get full lifetime access for a single one-off fee. The creators are qualified and experienced coders and avid gamers, so are able to explain complex concepts clearly, as well as entertain along the way.
What this course DOESN’T cover…
Here are some things we will not be covering in detail…
Art asset creation (assets provided but not made on-screen).
Advanced performance optimization.
Editor plugins or modifications.
Physics engine modification.
Anyone who wants to learn to create games: Unity 3D is a fantastic platform which enables you to make production-quality games. Furthermore these games can be created for Windows, MacOS, iOS, Android and Web from a single source!
Dive in now, you won’t be disappointed!
What's included
- 27 hours on-demand video
- 3 articles
- 11 downloadable resources
- Access on mobile and TV
- Certificate of completion